Verse.TabDrawer:DrawTabs(Rect, IEnumerable`1) ![]() Verse.ScribeSaver:DebugOutputFor(IExposable)ĮdB.PrepareCarefully.Utilit圜opy:CopyExposable(Scenario)ĮdB.PrepareCarefully.Controller:PrepareGame()Ĭalled InitLoading() but current mode is SavingĮdB.PrepareCarefully.Utilit圜opy:InitLoadFromString(String) ![]() UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)ĭebugOutput needs current mode to be Inactive RimWorld.UniqueIDsManager:GetNextThingID()ĮdB.PrepareCarefully.RelationshipBuilder:FillCompatibilityPool(Int32)ĮdB.(List`1, List`1)ĮdB.PrepareCarefully.PrepareCarefully:CreateColonists()ĮdB.PrepareCarefully.Controller:StartGame()ĮdB.PrepareCarefully.Page_PrepareCarefully:b_26_0()ĮdB.PrepareCarefully.Dialog_Confirm:DoWindowContents(Rect) RimWorld.UniqueIDsManager:GetNextID(Int32&) Getting next unique ID during saving or loading. ![]() Can dig up the preset file if you let me know where it is, but I'm not finding it myself in the directory) Exception filling window for _Confirm: : Non-static field requires a targetĪt (System.Object obj) in :0Īt (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) in :0Īt () in :0Īt () in :0Īt _PrepareCarefully.b_26_0 () in :0Īt _Confirm.DoWindowContents (Rect inRect) in :0Īt Verse.Window+c_AnonStorey2C4.m_1B1 (Int32 x) in :0Īnd I got it to work once, so I'm thinking maybe there's something in my specific saved pawn setup that it's choking on? (I am also seeing inconsistent point values when reloading the preset - which makes balancing tricky.
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